News Update :

Source Code Burst All AWP

Sabtu, 06 Agustus 2011







  1. #include <windows.h>


    #include "stdio.h"


    #include "stdlib.h"


    //************************************************************************************************************************//


    LPTSTR Brother = "PointBlank.i3exec";//cheacopz Inside //


    DWORD dwBase, adrRESPAWN1, adrRESPAWN2, adrDEFUSE, adrSETUP, adrINVICIBLE1, adrINVICIBLE2, adrINVICIBLE3, CheckProtection;


    //************************************************************************************************************************//


        int snHDD (void)


        {


        }


        UCHAR szFileSys[255],szVolNameBuff[255];


        DWORD dwMFL,dwSysFlags;


        DWORD dwSerial;


        LPCTSTR szHD = "C:\\";




    //========================Offset=========================//


    #define No_Respawn              0x3CCE50


    #define No_Respawn_Map_4vs4     0x4BC4E8


    #define Defuse                  0x3C60A2


    #define Pasang                  0x3CFF74


    #define InvicibleTime           0x4B5390


    #define InvicibleTime_4vs4      0x4BC4F8


    #define InvicibleTime_4vs4b     0x4BC508


    //=======================================================//




    //************************************************************************************************************************//


    //Check Apakah address tersebut di protect ?


    void InProtectAndModify(DWORD Offset, DWORD Pointer, DWORD Length){


    VirtualProtect((int*)Offset, Length, PAGE_EXECUTE_READWRITE, &CheckProtection); // check whether the address is in the key / protected? If yes, do Unprotect


    RtlMoveMemory((int*)Offset, (const int*)Pointer, Length); // change the address should be writeable, and do a patch by patch


    VirtualProtect((int*)Offset, Length, CheckProtection, &CheckProtection); // protect again address the security guard let me not taxable


    }




    // Lakukan patch terhadap memory


    int MEMhack( BYTE *Offset, BYTE *ByteArray, DWORD Length){


    InProtectAndModify((DWORD)Offset , (DWORD)ByteArray , 2);


    }


    //************************************************************************************************************************//


    int indracheacopz (void *adr, void *ptr, int size)




    {




    unsigned long CheckProtection;




    VirtualProtect((int*)adr,size,PAGE_READWRITE, & CheckProtection);




    RtlMoveMemory((int*)adr,(const int*)ptr,size);




    VirtualProtect((int*)adr,size,CheckProtection, 0);




    }


    //***************************************ByPass HS************************************************************************//


    int __fastcall indracheacopzProtection(void){


    return 0; // unhook


    }


    //************************************************************************************************************************//




    DWORD __stdcall ThreadStarter(LPCVOID MCR)




        {




        while (1) {


              indracheacopzProtection();


              indracheacopzProtection();


              indracheacopzProtection();


              indracheacopzProtection();


              indracheacopzProtection();


              indracheacopzProtection();


              indracheacopzProtection();


              indracheacopzProtection();


              indracheacopzProtection();


              indracheacopzProtection();
                




    //============================================1 HIT ALL SG, MP7 Ext, AWP / Sniper + BURST============================================//




    if(GetAsyncKeyState(0x1)&0x8000)


                            {


                            DWORD dwBase = (DWORD)GetModuleHandleA("Pointblank.i3exec") + 0x0050C0D4; // base weapon




               DWORD PTR1 = *(PDWORD)((DWORD)(dwBase))+0x174; // Weapon1


               DWORD PTR20 = *(PDWORD)((DWORD)(PTR1))+0x2B8; // Awp Sniper


               DWORD PTR21 = *(PDWORD)((DWORD)(PTR20))+0xEC0; // Burst Awp Sniper


               DWORD PTR10 = *(PDWORD)((DWORD)(PTR1))+0x2B8; // 1 HIT AWP Sniper


               DWORD PTR11 = *(PDWORD)((DWORD)(PTR10))+0x4F0;// Weapon2


               DWORD PTR14 = *(PDWORD)((DWORD)(PTR1))+0x1D4; // PSG


               DWORD PTR15 = *(PDWORD)((DWORD)(PTR14))+0xEC0; // Burst PSG


               DWORD PTR16 = *(PDWORD)((DWORD)(PTR1))+0x1D4; // 1 hit PSG


               DWORD PTR17 = *(PDWORD)((DWORD)(PTR16))+0x4F0; // 1 hit PSG


               DWORD PTR160 = *(PDWORD)((DWORD)(PTR1))+0x2D8; // Dragonuv CG


               DWORD PTR170 = *(PDWORD)((DWORD)(PTR160))+0xEC0; // Burst Dragonuv CG


               DWORD PTR100 = *(PDWORD)((DWORD)(PTR1))+0x2D4; // Burst Dragonuv DG


               DWORD PTR200 = *(PDWORD)((DWORD)(PTR100))+0xEC0; // Burst Dragonuv CG


               DWORD PTR55 = *(PDWORD)((DWORD)(PTR1))+0x214; // Burst DMagnum Point


               DWORD PTR56 = *(PDWORD)((DWORD)(PTR55))+0xEC0; // Burst Magnum Point


               DWORD PTR57 = *(PDWORD)((DWORD)(PTR1))+0x218; // Magnum Cash


               DWORD PTR58 = *(PDWORD)((DWORD)(PTR57))+0xEC0; // Burst Magnum Cash


               DWORD PTR59 = *(PDWORD)((DWORD)(PTR1))+0x284; // RangeMaster.388


               DWORD PTR60 = *(PDWORD)((DWORD)(PTR59))+0xEC0; // Burst RangeMaster.388


               DWORD PTR61 = *(PDWORD)((DWORD)(PTR1))+0x1E4; // PSG 1 SI.


               DWORD PTR62 = *(PDWORD)((DWORD)(PTR61))+0xEC0; // Burst PSG 1 SI.
                            




               indracheacopz((int *)(PTR21),(int*)(PBYTE)"\xFA",1); // Burst AWP Sniper ON


               indracheacopz((int *)(PTR11),(int*)(PBYTE)"\xFF",1); // 1 HIT Awp Sniper ON


               indracheacopz((int *)(PTR15),(int*)(PBYTE)"\xFA",1); // Burst PSG ON


               indracheacopz((int *)(PTR17),(int*)(PBYTE)"\xFA",1); // 1 hit PSG ON


               indracheacopz((int *)(PTR170),(int*)(PBYTE)"\xFA",1); // Burst Dragonuv CG


               indracheacopz((int *)(PTR200),(int*)(PBYTE)"\xFA",1); // Burst dragonuv DG


               indracheacopz((int *)(PTR56),(int*)(PBYTE)"\xFA",1); // Burst Magnum point


               indracheacopz((int *)(PTR58),(int*)(PBYTE)"\xFA",1); // Burst Magnum Cash


               indracheacopz((int *)(PTR60),(int*)(PBYTE)"\xFA",1); //  Burst RangeMaster.388


               indracheacopz((int *)(PTR62),(int*)(PBYTE)"\xFA",1); //  Burst PSG 1 SI.




                {


                Sleep (50);


                }




               indracheacopz((int *)(PTR21),(int*)(PBYTE)"\x40",1); // Burst AWP Sniper OFF


               indracheacopz((int *)(PTR11),(int*)(PBYTE)"\x00",1); // 1 HIT Awp Sniper OFF


               indracheacopz((int *)(PTR15),(int*)(PBYTE)"\x40",1); // Burst PSG OFF


               indracheacopz((int *)(PTR17),(int*)(PBYTE)"\x40",1); // 1 hit PSGOFF


               indracheacopz((int *)(PTR170),(int*)(PBYTE)"\x40",1); // Burst Dragonuv CG off


               indracheacopz((int *)(PTR200),(int*)(PBYTE)"\x40",1); // Burst dragonuv DG off


               indracheacopz((int *)(PTR56),(int*)(PBYTE)"\x08",1); // Burst Magnum point off


               indracheacopz((int *)(PTR58),(int*)(PBYTE)"\x40",1); // Burst Magnum Cash


               indracheacopz((int *)(PTR60),(int*)(PBYTE)"\x40",1); //  Burst RangeMaster.388


               indracheacopz((int *)(PTR62),(int*)(PBYTE)"\x40",1); //  Burst PSG 1 SI.






    {


    Sleep (500);


    }


                }


                if (GetAsyncKeyState(VK_HOME)&1)


                    {


                                                  MessageBeep(MB_ICONINFORMATION);


                    DWORD indracheacopzCoolz =(DWORD)GetModuleHandleA("PointBlank.i3exec");                             


    adrRESPAWN1 = indracheacopzCoolz + (DWORD)No_Respawn;


    indracheacopz((void *)(adrRESPAWN1),(void*)(PBYTE)"\x00\x00\x00\x00", 4);


    adrRESPAWN2 = indracheacopzCoolz + (DWORD)No_Respawn_Map_4vs4;


    indracheacopz((void *)(adrRESPAWN2),(void*)(PBYTE)"\x00\x00\x00\x00", 4);


    adrDEFUSE = indracheacopzCoolz + (DWORD)Defuse;


    indracheacopz((void *)(adrDEFUSE),(void*)(PBYTE)"\x00\x00\x00\x00", 4);


    adrSETUP = indracheacopzCoolz + (DWORD)Pasang;


    indracheacopz((void *)(adrSETUP),(void*)(PBYTE)"\x00\x00\x00\x00", 4);


    adrINVICIBLE1 = indracheacopzCoolz + (DWORD)InvicibleTime;


    indracheacopz((void *)(adrINVICIBLE1),(void*)(PBYTE)"\x00\x00\x00\x00", 4);


    adrINVICIBLE2 = indracheacopzCoolz + (DWORD)InvicibleTime_4vs4;


    indracheacopz((void *)(adrINVICIBLE2),(void*)(PBYTE)"\x00\x00\x00\x00", 4);


    adrINVICIBLE3 = indracheacopzCoolz + (DWORD)InvicibleTime_4vs4b;


    indracheacopz((void *)(adrINVICIBLE3),(void*)(PBYTE)"\x00\x00\x00\x00", 4);
                    






                    }






                Sleep(20);








                










            }


              return (0);




    }




    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )


    {


        switch(dwReason)


            {


                 case DLL_PROCESS_ATTACH:


              DisableThreadLibraryCalls(hDll);




                    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)ThreadStarter, 0, 0, 0);


    MessageBox (0,"============================================================================\n\n\nFitur 1 HIT :\n\n\n1 Hit ALL SG\n1 Hit AWP Standar\n1 Hit Dragunov Point\n1 Hit Dragunov CG\n1Hit PSG\n1 Hit Magnum\n1 Hit Rangemaster.388\n\n\nFitur Burst :\n\n\nBurst AWP Standar\nDragunov Point\nBurst Dragunov CG\nBurst PSG\nBurst Magnum\nBurst Rangmaster.388\n\n\n\nCredit : Indracheacopz\n\n\n============================================================================","¨©CheacopZ©¨", MB_OK + MB_ICONSTOP );
    MessageBox(0, "Notice Ini Tekan Enter", "¨©CheacopZ©¨", MB_OK + MB_ICONSTOP );


                    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)ThreadStarter, 0, 0, 0);


        break;


            }


                char strDLLName [_MAX_PATH];


    GetModuleFileName(hDll, strDLLName , _MAX_PATH);


    if (strstr(strDLLName, "indracheacopz.dll") <= 0) { // your dll name


    // Notice if dll renaming


    MessageBox(0, "you rename my dll , virus has been transferred", "¨©CheacopZ©¨", MB_OK + MB_ICONSTOP );


    MessageBox(0, "CheacopZ Stay Cool[EleGanT]", "¨©CheacopZ©¨", MB_OK + MB_ICONSTOP );


    ExitProcess(0);//Stop PB


    }


    }

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1 komentar:

guppyni mengatakan...

dll agan ada dmn??
di tempe koq gak ad gan....

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